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The first Portside Game Assembly

 Portside Game Assembly

On June 26 and 27, 2025 we celebrated the successful premiere of Portside Game Assembly with 100 selected studio directors from 15 countries on a ship cruising through the port of Hamburg. After a keynote speech on the Triple-i Initiative by Benjamin Laulan (Evil Empire), the two conference tracks provided numerous opportunities for input, exchange and insights from speakers like Philomena Schwab (Stray Fawn Studio), Søren Lundgaard (Ghost Ship Games), Mauricio García (The Game Kitchen), Kevin Zuhn (Young Horses), René Habermann (Bippinbits) and many more.

Picture Gallery: Impressions from Portside '25


Testimonials '25

There was a great atmosphere, and the curation was a good mix of profiles and range of companies. It was easy to get in touch with people at the different locations. I'd recommend Portside Game Assembly to network, meet other indies to connect, ask questions, and share knowledge.

Thomas Pfeiffer

Co-Founder & CEO Evil Empire

It will be a must-go for myself in the future, an absolute no-brainer. Portside Game Assembly felt like a new generation of event, sticking out from all the rest.

René Habermann

Director Bippinbits

Portside is not your typical conference, It’s something special. No business cards, no distractions, just studio heads having real, honest conversations. Everyone in the room has been through the same challenges, and that shared experience creates a rare level of openness. Ideas, insights, and best practices were shared freely, and I left with a notebook full of actionable takeaways. Absolutely worth it.

Jeroen Janssen

Studio Head Happy Volcano

Portside Game Assembly has been my favourite conference to date. A fantastic opportunity to meet like-minded developers in a cool relaxed setting. I'll see you next year!

Max Hayon

Studio Director Foulball Hangover

It was an amazing opportunity to connect and have genuine conversations with people who share similar backgrounds and experiences, even if their contexts and journeys are quite different. The event was incredibly well organized, the venues were fantastic, and there truly was something for everyone. All in all, I would really recommend the event to build bridges with new people in a meaningful way.

Mariève Beauchemin

Co-Founder & Program Director Indie Asylum

Portside Game Assembly provided a wonderful 'Free Port' for me as an Indie Dev Executive to meet with likeminded leaders from the industry. Good, deep, conversations about what works - and what doesn't.

Christian Nyhus Andreasen

Partner & COO FairGames ApS

I had such a great time at the first Portside Game Assembly! It was awesome catching up with old friends, meeting new people, and just enjoying the Hamburg harbour views. I especially loved being able to chat openly about the topics that keep me up at night with other indies that are facing similiar challenges.

Kathrin Radtke

Co-Founder Spellgarden Games

I’ve never met so many people whose games I’ve played in the past in such a short time. Together with the cool venues, this made it the most fun game dev event I’ve been to.

Darko Peninger

Founder Entertainment Forge

Portside Game Assembly was exactly the kind of event we were looking for. It brought together leading indie game developers, who shared stories about how they achieved success, overcame major challenges, and tackled common problems. The trip to Hamburg was inspiring, and I would highly recommend any established indie studio to attend the event.

Sebastian Jantschke

Managing Director & Founder Nementic Games

Portside is a one-of-a-kind event! Personal, insightful, and refreshingly free from the pressure of closing the next "deal." From the organization to the guests, every aspect was thoughtfully executed, making it a thoroughly enjoyable experience.

Robert Koch

CEO Tiny Roar

As a game studio CEO, I found Portside Game Assembly to be a well-organized and truly valuable experience for indie developers. Great atmosphere, meaningful connections, and inspiring conversations. Big thanks to the organizers - I’ll definitely be back next year!

Philipp Degasper

CEO StickyStoneStudio

Speakers '25

Benjamin Laulan - Portside Game Assembly

Chief Operating Officer | Evil Empire

Benjamin Laulan

Chief Operating Officer of the french video game development studio Evil Empire

Philomena Schwab - Portside Game Assembly

Co-Founder | Stray Fawn Studio

Philomena Schwab

​Philomena Schwab is a Swiss game designer and entrepreneur, who co-founded developer and future publisher Stray Fawn Studio.

René Habermann - Portside Game Assembly

Director | Bippinbits

René Habermann

​René Habermann is a German indie game developer and co-founder of the studio Bippinbits, who developed Dome Keeper.

Jonas Tyroller - Portside Game Assembly

Game Designer | Grizzly Games

Jonas Tyroller

Jonas Tyroller is a German indie game developer at Grizzly Games GmbH and content creator known for his innovative games and engaging development content.​

Sophie Atkin - Portside Game Assembly

Director & Founder | Secret Sauce

Sophie Atkin

Sophie Atkin is a vital part of the UK indie gaming scene, known for her expertise in communications, marketing, and co-publishing. She co-founded Secret Sauce, a visibility agency dedicated to supporting indie and AA studios in areas like self-publishing, brand development, and strategic positioning.

Mauricio García - Portside Game Assembly

Studio Director | The Game Kitchen SL

Mauricio García

Mauricio García seves as CEO and Producer at The Game Kitchen, an acclaimed indie studio based in Seville, Spain. With a background in programming, Mauricio has been instrumental in the development of notable titles such as The Last Door and the Blasphemous series.

Kevin Zuhn - Portside Game Assembly

Creative Director | Young Horses Inc.

Kevin Zuhn

Kevin Zuhn is a founding member of Young Horses Inc., where they've worked as the creative director and lead writer on indie darlings such as Octodad: Dadliest Catch (2014) and Bugsnax (2020).

Manny Hachey - Portside Game Assembly

Creative Director | Positive Impact Games

Manny Hachey

Manny Hachey is a business strategist and mentor in the indie game industry, currently leading the Xsolla Accelerator Program and serving as Creative Director for the young Hamburg-based indie studio Positive Impact Games. With over 14 years of experience, she specializes in helping indie studios grow through smart operations, publisher relationships, and pitch refinement.

Søren Lundgaard - Portside Game Assembly

CEO | Ghost Ship Publishing

Søren Lundgaard

Søren Lundgaard is a Danish game developer and entrepreneur, best known as the CEO and co-founder of Ghost Ship Games.

Christian Nyhus Andreasen - Portside Game Assembly

Partner / COO | Fair Games ApS

Christian Nyhus Andreasen

Christian Nyhus Andreasen is a Danish game industry professional, who serves as interim COO at Fair Games and is Head of Incubation at Ideas Lab, Filmby Aarhus.

Ali Farha - Portside Game Assembly

Senior Technical Producer

Ali Farha

Ali Farha is an experienced Video Game Producer in the video game industry, currently serving as a Senior Technical Producer. Additionally, Ali Farha is a mentor at Futuregames, a game development school, where he shares insights into the role of a game producer and provides guidance to aspiring game industry professionals.

Leonie Wolf - Portside Game Assembly

Associate Art Director | Maschinen-Mensch

Leonie Wolf

Leonie Wolf works as a Senior Technical Animator at the Berlin-based indie studio Maschinen-Mensch, known for titles like The Curious Expedition 2. Furthermore she a vital figure in the German indie game industry, recognized for her multifaceted contributions as a technical animator and advocate for inclusivity.

Mariève Beauchemin - Portside Game Assembly

Senior Director of Programs | Indie Asylum

Mariève Beauchemin

Mariève Beauchemin is a key figure in Quebec's independent video game industry, currently serving as the Senior Director of Programs at Indie Asylum, a collaborative hub for indie game studios based in Montreal.

Andreas Suika - Portside Game Assembly

Independent Game Designer / Developer

Andreas Suika

Andreas Suika is an experienced German game designer and creative director with over 24 years of experience in the video game industry. Suika has provided game design consultancy on various indie games and contributes regulary in mentoring aspiring game developers or lecturing at institutions like the Cologne Game Lab.

Margarete Schneider - Portside Game Assembly

Project Lead | Gamecity Hamburg

Margarete Schneider

As project manager for Gamecity Hamburg, Margarete Schneider helped shape Portside Games Assembly as well as other projects like the Games Lift Incubator. Previously, she built up an international network in the games industry as Senior Product Manager, Publishing Scout, and Head of Sales.

Dennis Schoubye - Portside Game Assembly

Head of | Gamecity Hamburg

Dennis Schoubye

Dennis Schoubye is Head of Gamecity Hamburg, the games funding initiative of the federal City of Hamburg. One top he is one of the main organisators of Portside Game Assembly and has an extensive network and knowledge in the German indie games industry.

Program '25

2:00 pm – 2:05 pm
Other

Departure - MS Princess

The MS Princess will start her cruise around the Hamburg Harbour at 2 pm. Please make sure to be on time!

2:30 pm – 3:00 pm
Keynote

Triple-i Initiative Deep Dive

Benjamin's Keynote will evolve around how indie studios carve out their own space for announcements and how to engage directly with their audience when you can’t really relate to other existing showcases.

VENUE:Talk Deck
3:00 pm – 4:00 pm
Impulse

Impulse Block 1: Mining for Your Next Gem - How to Decide What Games to Develop

A defining and crucial decision for every indie game studio is: what of the (probably many) game ideas should be pursued?

Where should studios allocate their resources – and what game will help a studio prevail? Three speakers will share their approaches to these questions in 10-minute impulse talks:

10 Minute Impulse Talks:

  • Game Idea Validation - by Philomena Schwab
    Philomena will give an impulse talk on game idea validation and how to make sure that your next game will be viable on the market.
  • You Don't Need a Hook - by Jonas Tyroller
    What are the best entry point to start making a new game? Jonas believes: making fun games is easier than making appealing games, so it makes more sense to start with appeal. You don't need a "hook", you need to innovate in a way that makes sense.
  • Don't Ship the Wrong Game - by René Habermann
    Shipping a good game that no one desires is a sad affair. René shares how bippinbits avoids this by building many prototypes, evaluating them against real people, and then going into an appropriately scoped production.

Followed by 30 minutes discussion time.

VENUE:Talk Deck
3:00 pm – 3:45 pm
Roundtable

Roundtable 1: Mobile Ports - When, Why & How?

Hosted by Ali Farha this roundtable tackles questions which evolve around mobile ports: Is my game fitted for a mobile port, what do I have to consider and how is it done?

  • A mobile port can offer indie game developers access to a much broader audience, as mobile platforms have a massive global user base and lower barriers to entry. It can extend the game's lifespan, generate additional revenue streams, and increase brand recognition. However, developers must carefully consider the limitations and expectations of mobile gaming, such as touch controls, performance constraints, screen size, and shorter play sessions.
VENUE:Roundtable Deck
3:00 pm – 3:45 pm
Roundtable

Roundtable 2: Stronger Together - Business Cooperations Between Indies

This roundtable focuses on forms of cooperation and how they can be initiated, shaped, organized and will be hosted by Game and Business Development expert Manny Hachey.

  • Small indie game developers can collaborate by sharing resources, skills, and knowledge across projects—such as co-developing a game, exchanging assets, cross-promoting each other’s titles, or supporting one another in areas like coding, art, or marketing.
  • This kind of collaboration can reduce development costs, shorten production timelines, and improve the overall quality of a game through shared expertise. Additionally, it fosters a sense of community, helps avoid isolation, and can increase visibility through combined audiences. By working together, indie teams can achieve more than they might individually, while still retaining their creative independence.
VENUE:Roundtable Deck
4:15 pm – 4:45 pm
Impulse

Impulse Block 2: Games Are Made by People: How to Foster a Good Company Culture

Happy employees are a core need for a good development environment. This impulse block gives indications on how to foster a good company culture so that all employees feel safe and respected.

5 Minute Impulse Talks:

  • Keeping the Indie Mindset While Going Big - by Mauricio Garcia
    When Blasphemous (2019) became a major indie hit during the pandemic in 2020, Mauricio García left the role of producer to focus on growing and diversifying into a multi-project studio. In this talk he pinpoints some of the challenging situations The Game Kitchen faced while trying to conserve as much as possible of the existing indie culture.
  • Hold Your Horses: Why Slow is How We Grow - by Kevin Zuhn
    Young Horses Inc. was founded in 2011 with 9 core members, and over 14 years and 2 game releases has grown to a whopping team size of 11! Creative director Kevin Zuhn talks about how Young Horses has cultivated a culture of trust, transparency, and building consensus, and why they onboard new members into the team as slowly as possible.

Followed by a 20-minute discussion time moderated by Mariève Beauchemin.

VENUE:Talk Deck
4:15 pm – 5:00 pm
Roundtable

Roundtable 3: (Self-)Publishing - The Good, the Bad, the Ugly

Hosted by Sophie Atkin this Roundtable focuses on the pros and cons of (Self-)Publishing and how developers can decide which publishing model fits them best.

  • What is the right way to bring a game to market? Do you look for a publisher who can give you financial support in return for a piece of control? Or do you take a higher financial risk and become a self-publisher, retaining full control over your product?
  • Self-publishing can offer indie game developers greater creative freedom and full control over their intellectual property, marketing, and release schedule. It allows them to retain a larger share of the revenue and build a direct relationship with their audience.
  • However, this approach also comes with significant challenges. Without the support of an experienced publisher, developers may struggle with visibility, funding, and the complexities of marketing, distribution, and quality assurance.
VENUE:Roundtable Deck
4:15 pm – 5:00 pm
Roundtable

Roundtable 4: Longtail ftw - How to Make the Most out of Your Game

What comes after a successful game release? If your answer is longtail monetization this roundtable, hosted by Leonie Wolf, is the place to be.

  • Longtail monetization can offer promising potential for indie game studios, as it might enable a steady stream of income beyond the initial release period. Instead of relying solely on launch-day sales, developers might gradually attract new players through discounts, platform expansions, and community engagement.
  • A longtail strategy launch pressure and allow studios to target niche audiences that might stay loyal over time. Post-release updates, mod support, and visibility via streamers are just a few options helping to keep the game relevant in the long run. If successful, such a strategy might improve return on investment and lay the groundwork for future titles.
  • Which methods are worthwhile to keep your game popular in the longtail? These and other questions will be the focus of this roundtable, hosted by Leonie Wolf, Senior Technical Animator at the Berlin-based indie studio Maschinen-Mensch.
VENUE:Roundtable Deck
4:45 pm – 5:15 pm
Impulse

Impulse Block 3: From Dev to Dev - Why to Invest in Other Studios

This impulse block will evolve around investment in indie studios, the possibilities and how both sides benefit from it.

5 Minute Impulse Talks:

  • Developer by Day, Publisher by Night - by Søren Lundgaard
    In this short talk, Søren will walk you through the motivations for why Ghost Ship Games expanded with a publishing branch. And what they have learned so far from being both a developer and a publisher at the same time.
  • How to Lose 50% and Still Prosper - Angel Investment Lifestyle - by Christian Nyhus Andreasen
    Christian will give insights to his 13 year tenure as angel investor in games and game tech across Europe - including some expensive lessons learned the hard way.

Followed by a 20-minute discussion time moderated by Mariève Beauchemin.

VENUE:Talk Deck
6:00 pm – 6:15 pm

Docking - MS Princess

The MS Princess will return to her Dock in the Hamburg Harbour. Participants can leave the ship. The Games Industry Party with food and drinks starts at 7 pm at MS Stubnitz.

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Attending Companies '25

Take a look at the studios that attended the first edition of Portside Game Assembly in June 2025.


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Games '25

You know our attending studios from these games


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Sponsors & Partners '25


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