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Program

With a carefully curated program of keynotes, impulse talks, and roundtables, the Portside Game Assembly offers a rare opportunity for studio directors and decision makers to connect in a focused and collaborative setting.

Program -

Portside Game Assembly: Tailored to the Needs of Indie Game Leaders

Our conference program is tailored to the specific needs of our target audience — established indie developers. The program will primarily feature conversation starters such as short keynote speeches, talks, and roundtable discussions to foster interaction and stimulate discussion.

PLEASE NOTE: The MS Princess will depart at 2:00 pm, please make sure to be on time. The ship has no further stops until the end of the conference. All conference attendees will travel together by coach from the Networking Brunch to the MS Princess.

Conference Program

Please select the conference program category you want to learn more about.

1:00 pm – 2:00 pm
Other

Boarding - MS Princess

The Portside Game Assembly Conference will start with the boarding from 1:00 pm to 2:00 pm. Please make sure to be on time!

Your Portside Game Assembly Conference will start with the boarding from 1:00 pm to 2:00 pm. Please make sure to be on time!

VENUE:Roundtable Deck
1:30 pm – 1:45 pm
Other

Welcome Words - Portside Game Assembly

In this brief welcoming talk, Margarete Schneider and Dennis Schoubye will give a quick overview of Portside Game Assembly and the schedule of the conference.

VENUE:Talk Deck
2:15 pm – 2:15 pm
Other

Departure - MS Princess

The MS Princess will start her cruise around the Hamburg Harbour at 2:15 pm. Please make sure to be on time!

2:30 pm – 3:00 pm
Keynote

Triple-i Initiative Deep Dive

Benjamin's Keynote will evolve around how indie studios carve out their own space for announcements and how to engage directly with their audience when you can’t really relate to other existing showcases.

VENUE:Talk Deck
3:00 pm – 4:00 pm
Impulse

Impulse Block 1: Mining for Your Next Gem - How to Decide What Games to Develop

A defining and crucial decision for every indie game studio is: what of the (probably many) game ideas should be pursued?

Where should studios allocate their resources – and what game will help a studio prevail? Three speakers will share their approaches to these questions in 10-minute impulse talks:

10 Minute Impulse Talks:

  • Game Idea Validation - by Philomena Schwab
    Philomena will give an impulse talk on game idea validation and how to make sure that your next game will be viable on the market.
  • You Don't Need a Hook - by Jonas Tyroller
    What are the best entry point to start making a new game? Jonas believes: making fun games is easier than making appealing games, so it makes more sense to start with appeal. You don't need a "hook", you need to innovate in a way that makes sense.
  • Don't Ship the Wrong Game - by René Habermann
    Shipping a good game that no one desires is a sad affair. René shares how bippinbits avoids this by building many prototypes, evaluating them against real people, and then going into an appropriately scoped production.

Followed by 30 minutes discussion time.

VENUE:Talk Deck
3:00 pm – 3:45 pm
Roundtable

Roundtable 1: Mobile Ports - When, Why & How?

Hosted by Ali Farha this roundtable tackles questions which evolve around mobile ports: Is my game fitted for a mobile port, what do I have to consider and how is it done?

  • A mobile port can offer indie game developers access to a much broader audience, as mobile platforms have a massive global user base and lower barriers to entry. It can extend the game's lifespan, generate additional revenue streams, and increase brand recognition. However, developers must carefully consider the limitations and expectations of mobile gaming, such as touch controls, performance constraints, screen size, and shorter play sessions.
VENUE:Roundtable Deck
3:00 pm – 3:45 pm
Roundtable

Roundtable 2: Stronger Together - Business Cooperations Between Indies

This roundtable focuses on forms of cooperation and how they can be initiated, shaped, organized and will be hosted by Game and Business Development expert Manny Hachey.

  • Small indie game developers can collaborate by sharing resources, skills, and knowledge across projects—such as co-developing a game, exchanging assets, cross-promoting each other’s titles, or supporting one another in areas like coding, art, or marketing.
  • This kind of collaboration can reduce development costs, shorten production timelines, and improve the overall quality of a game through shared expertise. Additionally, it fosters a sense of community, helps avoid isolation, and can increase visibility through combined audiences. By working together, indie teams can achieve more than they might individually, while still retaining their creative independence.
VENUE:Roundtable Deck
3:45 pm – 4:15 pm
Other

Coffee Break - Roundtable Deck

The 30-minute break at the Roundtable Deck for all participants of the Roundtables is a good opportunity to grab a coffee and regain some energy.

The coffee break offers the opportunity to let the previous program sink in, move to another deck, talk to colleagues about what you have heard, recharge your batteries with coffee and snacks or get some fresh air on the sun deck.

VENUE:Roundtable Deck
4:00 pm – 4:30 pm
Other

Coffee Break - Talk Deck

The 30-minute break at the Talk Deck for all participants of the Impulse Blocks is a good opportunity to grab a coffee and regain some energy.

VENUE:Talk Deck
4:15 pm – 4:45 pm
Impulse

Impulse Block 2: Games Are Made by People: How to Foster a Good Company Culture

Happy employees are a core need for a good development environment. This impulse block gives indications on how to foster a good company culture so that all employees feel safe and respected.

5 Minute Impulse Talks:

  • Keeping the Indie Mindset While Going Big - by Maurice Garcia
    When Blasphemous (2019) became a major indie hit during the pandemic in 2020, Mauricio García left the role of producer to focus on growing and diversifying into a multi-project studio. In this talk he pinpoints some of the challenging situations The Game Kitchen faced while trying to conserve as much as possible of the existing indie culture.
  • Hold Your Horses: Why Slow is How We Grow - by Kevin Zuhn
    Young Horses Inc. was founded in 2011 with 9 core members, and over 14 years and 2 game releases has grown to a whopping team size of 11! Creative director Kevin Zuhn talks about how Young Horses has cultivated a culture of trust, transparency, and building consensus, and why they onboard new members into the team as slowly as possible.

Followed by a 20-minute discussion time moderated by Mariève Beauchemin.

VENUE:Talk Deck
4:15 pm – 5:00 pm
Roundtable

Roundtable 3: (Self-)Publishing - The Good, the Bad, the Ugly

Hosted by Sophie Atkin this Roundtable focuses on the pros and cons of (Self-)Publishing and how developers can decide which publishing model fits them best.

  • What is the right way to bring a game to market? Do you look for a publisher who can give you financial support in return for a piece of control? Or do you take a higher financial risk and become a self-publisher, retaining full control over your product?
  • Self-publishing can offer indie game developers greater creative freedom and full control over their intellectual property, marketing, and release schedule. It allows them to retain a larger share of the revenue and build a direct relationship with their audience.
  • However, this approach also comes with significant challenges. Without the support of an experienced publisher, developers may struggle with visibility, funding, and the complexities of marketing, distribution, and quality assurance.
VENUE:Roundtable Deck
4:15 pm – 5:00 pm
Roundtable

Roundtable 4: Longtail ftw - How to Make the Most out of Your Game

What comes after a successful game release? If your answer is longtail monetization this roundtable, hosted by Leonie Wolf, is the place to be.

  • Longtail monetization can offer promising potential for indie game studios, as it might enable a steady stream of income beyond the initial release period. Instead of relying solely on launch-day sales, developers might gradually attract new players through discounts, platform expansions, and community engagement.
  • A longtail strategy launch pressure and allow studios to target niche audiences that might stay loyal over time. Post-release updates, mod support, and visibility via streamers are just a few options helping to keep the game relevant in the long run. If successful, such a strategy might improve return on investment and lay the groundwork for future titles.
  • Which methods are worthwhile to keep your game popular in the longtail? These and other questions will be the focus of this roundtable, hosted by Leonie Wolf, Senior Technical Animator at the Berlin-based indie studio Maschinen-Mensch.
VENUE:Roundtable Deck
4:45 pm – 5:15 pm
Impulse

Impulse Block 3: From Dev to Dev - Why to Invest in Other Studios

This impulse block will evolve around investment in indie studios, the possibilities and how both sides benefit from it.

5 Minute Impulse Talks:

  • Developer by Day, Publisher by Night - by Søren Lundgaard
    In this short talk, Søren will walk you through the motivations for why Ghost Ship Games expanded with a publishing branch. And what they have learned so far from being both a developer and a publisher at the same time.
  • Hold Your Horses: Why Slow is how we Grow - by Christian Nyhus Andreasen
    Christian will give insights to his 13 year tenure as angel investor in games and game tech across Europe - including some expensive lessons learned the hard way.

Followed by a 20-minute discussion time moderated by Mariève Beauchemin.

VENUE:Talk Deck
5:00 pm – 6:00 pm
Other

Happy Hour

Enjoy the conference cruise through the Hamburg Harbour while networking and enjoying a drink on the upper Sun Deck.

Enjoy the conference cruise through the Hamburg Harbour while networking and enjoying a drink on the upper Sun Deck.

VENUE:Sun Deck
6:00 pm – 6:15 pm

Docking - MS Princess

The MS Princess will return to her Dock in the Hamburg Harbour. Participants can leave the ship. The Games Industry Party with food and drinks starts at 7 pm at MS Stubnitz.

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Speakers - Portside Game Assembly 2025

Portside Game Assembly - Time Schedule

June 26, 7:00 pm - 10:00 pm

Opening Mixer

The Opening Mixer in the offices of our partner Twin Harbour Interactive at the 15th floor of the Astra Tower welcomes you with a magnificent view over the Hamburg harbor and gets you in the mood for the coming days.

June 27, 9:30 am

Networking Brunch

The day begins with a tasty networking brunch with all conference participants, members of the local games ecosystem and assorted guests. In addition to first roundtable discussions, there will be plenty opportunities to start the day with stimulating conversations over coffee and croissants - or juice and eggs, if you are more on the savory side.

June 27, 1:00 pm - 6:00 pm

Portside Game Assembly Conference

Conference ticket holders board the MS Princess and embark on a harbor cruise lasting several hours, during which numerous productive roundtables and presentations will address the concerns and challenges for studio managers of international successful indie game studios. For those who want to get some fresh air in between or talk in private, the sun deck offers a perfect meeting place with a wonderful view over the Elbe and a summer breeze.

June 27, 7:00 pm

Games Industry Party

The final highlight of the Portside Game Assembly will be the Games Industry Party, where both conference participants and members of the local games industry will come together. Drinks, snacks and good music round off the event before all participants head home for the weekend with new contacts and insights.

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