Where should studios allocate their resources – and what game will help a studio prevail? Three speakers will share their approaches to these questions in 10-minute impulse talks:
10 Minute Impulse Talks:
- Game Idea Validation - by Philomena Schwab
Philomena will give an impulse talk on game idea validation and how to make sure that your next game will be viable on the market. - You Don't Need a Hook - by Jonas Tyroller
What are the best entry point to start making a new game? Jonas believes: making fun games is easier than making appealing games, so it makes more sense to start with appeal. You don't need a "hook", you need to innovate in a way that makes sense. - Don't Ship the Wrong Game - by René Habermann
Shipping a good game that no one desires is a sad affair. René shares how bippinbits avoids this by building many prototypes, evaluating them against real people, and then going into an appropriately scoped production.
Followed by 30 minutes discussion time.
When?
27.6.2025
3:00 pm – 4:00 pm
Where?Talk DeckMS Princess

Philomena Schwab
Philomena Schwab
Philomena Schwab is a Swiss game designer and entrepreneur, who co-founded developer and future publisher Stray Fawn Studio.

Jonas Tyroller
Jonas Tyroller
Jonas Tyroller is a German indie game developer at Grizzly Games GmbH and content creator known for his innovative games and engaging development content.

Director | Bippinbits
René Habermann
René Habermann is a German indie game developer and co-founder of the studio Bippinbits, who developed Dome Keeper.

Independent Game Designer / Developer
Andreas Suika
Andreas Suika is an experienced German game designer and creative director with over 24 years of experience in the video game industry. Suika has provided game design consultancy on various indie games and contributes regulary in mentoring aspiring game developers or lecturing at institutions like the Cologne Game Lab.