An event by

Impulse Block 1: Mining for Your Next Gem - How to Decide What Games to Develop

A defining and crucial decision for every indie game studio is: what of the (probably many) game ideas should be pursued?

Where should studios allocate their resources – and what game will help a studio prevail? Three speakers will share their approaches to these questions in 10-minute impulse talks:

10 Minute Impulse Talks:

  • Game Idea Validation - by Philomena Schwab
    Philomena will give an impulse talk on game idea validation and how to make sure that your next game will be viable on the market.
  • You Don't Need a Hook - by Jonas Tyroller
    What are the best entry point to start making a new game? Jonas believes: making fun games is easier than making appealing games, so it makes more sense to start with appeal. You don't need a "hook", you need to innovate in a way that makes sense.
  • Don't Ship the Wrong Game - by René Habermann
    Shipping a good game that no one desires is a sad affair. René shares how bippinbits avoids this by building many prototypes, evaluating them against real people, and then going into an appropriately scoped production.

Followed by 30 minutes discussion time.

When?
27.6.2025
3:00 pm – 4:00 pm

Where?Talk DeckMS Princess

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.
To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.
Your cookie preferences have been saved.