An event by

Know Your Audience

Putting yourself in the shoes of your community can help with understanding what your audience likes about your game and how to engage with both fans and potential future players.

10 minute Impulse Talks:

  • Adrienne Bazir: "Be A Part Of Your Game's Fandom"

Can developers create "fanworks" of their own game for marketing purposes? Adrienne says: They should! And shows how she leverages fanworks to drum up interest, convey the game's mood, and expand its world and characters.

  • Richard Atlas: "Anti-Pillars and Anti-Marketing — Who is This Game NOT For?"

This talk explores anti-marketing as an underrated component of discoverability. Drawing on the development of Ultimate Sheep Raccoon, Richard maps game pillars and anti-pillars to marketing and expectation-setting, arguing that defining what your game ISN'T is just as important for discoverability as defining what it IS.

Followed by a 30 minute discussion moderated by Dennis Schoubye.

When?
26.6.2026
4:00 pm – 4:50 pm

Where?Talk DeckMS Princess

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